Collape element justinmind3/9/2023 ![]() ![]() “The vaguer an idea is, the simpler the prototype should be”, Miriam Scheibe said. Since in this early phase only the concept is verified, there is no need for visual design. “There is nothing better than simple sketches by hand,” says Miriam Scheibe, self-employed UX designer in Hamburg, “to gather ideas or to move between the concept and the developer like ping-pong.” Scribbles can also be used to display behavior and interactions by grouping several screens as flows and hanging a few sheets side by side, for example, to show what happens when the user goes through a check-out process. However, the process is not so straightforward as it is in practice, since the type of prototype that is best suited depends on several factors: the target group and its technical background, the interest in knowledge, and the development phase. Team discussions and concept tests do not need bling-bling If website or app is animated, video dummies, for example in the animation software After Effects, demonstrate to the customer as well as the programmer specifically where the trip should go. For example, you can use Photoshop to approach the visual design you are looking for. There is no technical standard for this, a mockup can be created as a PowerPoint presentation, as an HTML design (with one of the prototyping tools mentioned) or as a graphic. These are detailed design drafts, in which colors, shapes, textures, distances and fonts are added. In the phase of Hi-fi prototyping, a project occurs as soon as mockups are made By integrating further design elements, the wireframes can then also be refined into sophisticated click-dummies. ![]() With Axure, Balsamiq, Justinmind or Mockplus, there are a few tools with a large selection of elements (buttons, links, menus and cetera) that allow you to quickly create an interface. These schematic sketches do not have to be colorful and fancy at all, visual elements mostly remain outside, and Lorem-ipsum texts are common. In this category of the Low-fi prototyping also monochrome wireframes still keep rough, which are usually already digitally created, it can however already bring structure and functionalities in the focus. Sketches or scribbles are usually sufficient for the first sketches. Prototypes have a different degree of fidelity in terms of appearance and functions. Testing by all means from low to high fidelity The development process constantly raises questions, which must be clarified by means of prototyping: What elements does the user perceive? How does an object react to it and what is the logic behind the whole system? Is this logic easy for the user? Prototypes help to find realistic answers based on experience values, in this way making the best design decision.īut what kind of prototype is suitable for which phase of an interactive project? What makes it? Should it be as elaborated as possible or is a simple, fast execution? Are simple prototypes possibly overtaken, where you can also quickly click on interactive prototypes with the right tool? Is it the designer, the developer or the UX expert, who takes care of their production? The most important challenge in interactive design is usually the interface: it should be user-friendly, intuitive, best self-explanatory. Their goal and purpose are to create a graphical representation of ideas, functions and content to get feedback and improve the product. In the development of digital products, no way leads to prototypes. We explain the differences and say which type is suitable for which task. Sketches, wireframes, design drafts, high-resolution visuals: Prototypes are indispensable for the development of interactive applications. ![]()
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